Psionic elves

There are many elves roaming North America after being transfered from their collective worlds. These psionic elves come in two flavors, usually. Caucasian and Asian. The psionic elves of Park City are a race of elves that have taken to honing their mental abilities and using them to their greatest potential. They are recent arrivals, having come through a rift into Park City three decades ago. The elves are Caucasian and Asian in appearance. They also want to turn Park City into a haven for elven psionics, so they have been growing a forest of trees where ruins have stood. They've been knocking down buildings, and selling the pieces on the market. While they grow trees to live in.

They've also managed to grow fruits and vegetables there, and they also do some hunting for protein. They are managing the deer populations in the area. They also been changing the old ski-resorts. The trees they grow are alien in nature, as their fruit glow with psionic energy. The elves use the fruit as P.P.E. batteries, to increase their own power. They have an aversion to psi-cola, which while does increase their psionic potential. But the cola also makes them feel drained after one hour of drinking the cola.

Palladium Statistics
The psionic elves of Park City are turning that place into a psionic haven, much like Psyscape. The psionic elves are powerful, and are much the same as recorded in the Conversion Book One, except for some differences:


 * Alignments: Any, though most are either principled (36%), or scrupulous (25%).
 * Psionic RCCs allowed: Any in Psyscape. Most elves would be psi-druids (57%).

Savage Rifts Conversion

 * D-Bee (Minor): The initial Reactions to Elves typically start at Uncooperative, or Unfriendly for human supremacists. Those with Unfriendly or lower Reactions will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
 * Enchantingly Beautiful: Almost all other humanoid races find elves to be beautiful, though with the prevalence of slaving on Rifts Earth this is not always an advantageous trait (elves are frequently nabbed first because they fetch the best price at slave markets). Elves gain +1 to Performance and Persuasion rolls with all races and peoples, except human supremacists.
 * Driven: Elves have the Driven (Minor) Hindrance.
 * Impudent: Elven culture is often insular and elitist. All elves have the Quirk (Minor—Culturally Superior) Hindrance.
 * Low Light Vision: Elves ignore Illumination penalties for Dim and Dark lighting.
 * Andromedian Portrait.jpg.jpgNear-Human Physiology: Those unfamiliar with elven physiology suffer only a −1 penalty to Healing skill rolls and cybernetics checks.
 * Physical and Mental Prowess: The psionic elves start with d6 Agility and d6 Smarts; increase Trait maximums accordingly. They also gain the Arcane Background (psionics) as part of their training.
 * Racial Animosity: Ancient enemies, dwarves and elves are still coming to terms with their new circumstances on Rifts Earth (where they should be natural allies, as they were in eons past). Old habits die hard, though, especially for such long-lived races. Elves suffer −2 on Persuasion checks when dealing with dwarves.